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Lumien

Lumien is a video game made by over 60 students of the University of Applied Sciences Mittweida. I had the honor to be the Lead Concept Artist on this project.

Enemy Concept - The Shatterer

One of the first enemy concepts to make it into the game, the Shatterer quickly causes problems for the player with it's gigantic hammer

Enemy Concept - The Shatterer

One of the first enemy concepts to make it into the game, the Shatterer quickly causes problems for the player with it's gigantic hammer

Enemy Concept - Tripod Turret 

This is also one of the earlier designs. Embodying a more animalistic feel, it's a machine using range to it's advantage.

Enemy Concept - Tripod Turret

This is also one of the earlier designs. Embodying a more animalistic feel, it's a machine using range to it's advantage.

Miniboss Concept -  Rammbo

This huge mechanical bull charges the player to crush them with incredible force.

Miniboss Concept - Rammbo

This huge mechanical bull charges the player to crush them with incredible force.

Character Concept - Main Character

The player controls an agile living avatar implanted with the soul of a human. They explore a vast underground environment of a civilization long forgotten.

Character Concept - Main Character

The player controls an agile living avatar implanted with the soul of a human. They explore a vast underground environment of a civilization long forgotten.

Sketch - Cover Art

Sketch - Cover Art

Lumien Cover Art

Lumien Cover Art

Platform Orb

Centerpiece of the gameplay are the orbs, which act as tools to aid the player through the game. The each have different effects and abilitites.

Platform Orb

Centerpiece of the gameplay are the orbs, which act as tools to aid the player through the game. The each have different effects and abilitites.

Time Slow Orb

Time Slow Orb

Graviton Orb

Graviton Orb

Jump Orb

Jump Orb

Lamp Designs

Lamp Designs

Environmental Sketches

Environmental Sketches

Ability Upgrade Container

Ability Upgrade Container